PlayerName.cpp's header file.
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#include <string>
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PlayerName.cpp's header file.
- Author
- WaluigiBSOD
- Copyright
- GPL-3.0 License
◆ _ConversationalInternalCharacter()
| string _ConversationalInternalCharacter |
( |
unsigned char | InternalCharacter | ) |
|
Transforms an internal character used for the player name in "conversational" form.
- Parameters
-
| [in] | InternalCharacter | The internal character used for the player name to convert. |
- Returns
- The conversational name, the string contained inside ConversionInternalToConversationalError if it's not valid.
- Author
- WaluigiBSOD
- Copyright
- GPL-3.0 License
◆ _ConvertASCIICharacterToInternal()
| unsigned char _ConvertASCIICharacterToInternal |
( |
unsigned char | ASCIICharacter | ) |
|
Converts an ASCII character to an internal character used for the player name.
- Parameters
-
| [in] | ASCIICharacter | The ASCII character to convert. |
- Returns
- The corresponding internal character.
- Author
- WaluigiBSOD
- Copyright
- GPL-3.0 License
◆ _ConvertInternalCharacterToASCII()
| unsigned char _ConvertInternalCharacterToASCII |
( |
unsigned char | InternalCharacter | ) |
|
Converts an internal character used for the player name to ASCII.
- Parameters
-
| [in] | InternalCharacter | The internal character to convert. |
- Returns
- The corresponding ASCII character.
- Author
- WaluigiBSOD
- Copyright
- GPL-3.0 License
◆ _PlayerNameValidCharacter()
| bool _PlayerNameValidCharacter |
( |
unsigned char | InternalCharacter | ) |
|
Checks if an internal character used for the player name is valid.
- Parameters
-
| [in] | InternalCharacter | Internal character used for the player name to check. |
- Returns
- True if it's valid, false if not.
- Author
- WaluigiBSOD
- Copyright
- GPL-3.0 License